Prior to breaking, the breaking player selects one of the corner pockets at the foot of the table as their own, thus the opponent is assigned the other foot pocket by default. To facilitate the use and understanding of these general rules, terms that may require definition are set in italics so that the reader may refer to the Glossary of Billiard Terms section for the exact meaning of the term. TYPE OF GAME One Pocket is a unique game in which only two of the six pockets are employed for legal scoring. One Pocket is a game for two players or two teams, where each player or team can only score into... 2. Weekly Summary, 8/25 End of Session. 10.1 It is the responsibility of the shooting player to verify their own ball count as they approach their out ball, and the non-shooting player should avoid making comments about how many balls are needed. In tournament play, players lag for the first break. The other four pockets are neutral pockets, and any balls pocketed in a neutral pocket are spotted at the end of the shooter’s inning. 9-Ball Session Statistics. The break 2.1 All fifteen balls are tightly racked in no particular required order in a standard triangle … The object of the game is to score points. When balls are restored, they shall be placed as close as possible to their original positions, with no advantage to be gained by the offending player. In current tournament play, players may rack their own balls, with the opponent having the option to inspect the rack. Players may use jump shots in One Pocket as long as they are performed with the player's own standard playing cue using legal jumping techniques as defined in General Rules. In current tournament play, players may rack their own balls, with the opponent having the option to inspect the rack. We'll never waste your time. In the event that a player accidentally moves a ball, the opponent may elect to have the disturbed ball remain in its new position or be restored to its original position. Any ball pocketed on a foul is spotted. 4. Any ball shot in the target pocket on an otherwise legal stroke is a scored ball. Pool Webites. 11.1 It is each player’s responsibility to keep track of which pocket is theirs; opponents are under no obligation – other than good sportsmanship — to correct such an error prior to an opponent’s shot. 3. In standard practice the breaker does not ‘call his pocket’; their pocket selection is considered obvious by virtue of the orientation of their break. The game may be handicapped either by agreement between players or as designated by a tournament director. Likewise, if it can be verified that the non-shooting player’s mistaken statement of the number of balls needed leads directly to the shooter pocketing said number of balls and the assumption of the game being over, then the shooter wins, even if it is subsequently determined that the non-shooting player’s statement of balls needed was in error. A player will continue his inning so long as he legally pockets a called ball in his pocket. 6.2 Any scratch or foul results in the end of the shooter's inning, as well as a standard one ball penalty. We won't email you unless we're running a killer sale or have a great new product. One primary rule of the one pocket pool game states that each player plays … If at anytime in a match either player anticipates a close call, or would like a neutral party to spot a ball, or wishes to have an official ruling in any conflict, then an official should be called. 1. I watched a Reyes match and it didn't seem to follow the rules I found oine. Official One Pocket Rules TYPE OF GAME. One Pocket Billiards Rules. One Pocket Pool Rules And Guidelines Break. Following any other foul, the cue ball is played where it lies. Fouls 6.1 Unless otherwise announced by the tournament director, One Pocket is played according to the World General Rules 1.16.1, ?cue ball fouls only'. In standard practice the breaker does not 'call his pocket'; their pocket selection is considered obvious by virtue of the orientation of their break. OnePocket.org is solely supported by owner Steve Booth and any donations or revenue earned through the website. One is entitled to remain at the table until failing to pocket a ball in the target pocket on a legal shot. These general rules apply to all pocket billiard games, UNLESS specifically noted to the contrary in the individual game rules. Object of the game One Pocket is a game for two players or two teams, where each player or team can only score into one of the two corner pockets on the foot end of the table, while the other player or team can only score into the other corner pocket at the foot end of the table. © billiards.com. One Pocket Rules. Policies (updated 12/18/13) Monday 9Ball. Each player is assigned one of the two corner pockets at the foot (rack end) of the table. As long as all those involved agree before play begins, virtually everything is negotiable in after hours contests. Weekly Summary 8/28 End Of Session. Shooting skills are secondary behind knowledge. It is recommended that players check with their opponent, the 'house man' or the tournament director prior to an important match to come to agreement on whether specialized jump cues shall be permitted or not. Their decision should be considered final. In professional competition, straight pool is usually played to 125 or 150 points, with longer matches becoming more prevalent. Standard triangle rack; balls placed entirely at random. Players may play safe to the same rail as many times as they wish, as long as either the cue ball or at least one object ball is driven to a cushion after the cue ball contacts an object ball. 2. The player then attempts to pocket … 9-ball Schedule Session 3. In the event of a disagreement over a contested ball, with no evidence in the judgment of the official to warrant crediting the ball to either player, then the contested ball shall be deemed a neutral ball, and spotted according to rule 9.4. While it is perfectly legal to pocket a ball in a neutral pocket or in the opponent’s pocket, doing so does not entitle the shooter to continue their inning, unless on the same stroke they legally pocket a ball into their own pocket. Object of the game. There are no ‘ties’, and it does not matter which ball drops first, as long as they both drop as a result of the same stroke. If no official is available to restore disturbed balls, then the players must come to agreement on satisfactory replacement of the disturbed balls prior to continuing play. In a handicap situation when one player or team is awarded the break in every game, unless otherwise agreed, they should break towards alternate pockets on alternate breaks. The rules of the game are pretty simple. If you are making the break, you may make another shot as long as at least one ball on the break was legally pocketed. However, if the non-shooting player disturbs the balls, or breaks down their stick, or in the judgment of the acting official otherwise significantly disturbs the shooter in the assumption that the shooter is already out, such acts are considered a concession, and the shooter is considered to have won, regardless of whether a subsequent count reveals that more balls are needed. One Pocket, and complete General Rules are available from the World Pool-Billiard Association (WPA) or the Billiard Congress of America. Site design by cincy_kid. Specialized jump cues are not permitted in One Pocket. 9.3 In the event of a handicapped game with the combined winning ball count needed by the two players or teams totals greater than sixteen at the start of the game, then the player going to the longer count must spot the first ball or balls they score, immediately at the end of the first inning in which they score, as necessary to bring the combined winning ball count back down to sixteen, at which point the game continues in standard fashion. 6.2 Any scratch or foul results in the end of the shooter’s inning, as well as a standard one ball penalty. 6.3 Following either a pocket scratch or the cue ball jumping the table, the incoming player has cue ball in hand behind the head string. save. Playing The Game. The opening break is never a called shot. The first player (or team) to legally score eight balls into their own pocket wins the game, whether they pocket their game-winning ball by their own shot, or as a result of their opponent's shot. 8-Ball Team Rosters. All balls pocketed in the shooter’s pocket as a result of a stroke that includes a foul do not count for the shooting player and are to be immediately spotted, along with the standard one ball penalty. Any ball may be played and need not be called. 6. ONE POCKET Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply. for Android × How to install an app. A point is made when a player pockets any object ball into their designated pocket. The other four pockets are neutral pockets, and any balls pocketed in a neutral pocket are spotted at the end of the shooter’s inning. Unless clearly contradicted below, general pocket billiards rules of play and etiquette apply to One Pocket, and complete General Rules are available from the World Pool-Billiard Association (WPA). 6.1 Unless otherwise announced by the tournament director, One Pocket is played according to the World General Rules 1.16.1, ‘cue ball fouls only’. Let’s break down some basic terminology before we move on. Play Now. One Pocket Rules. What is required is that an object ball falls in the player's 9.5 In the event of a scratch with the offending player having no balls to spot when all of the balls are located behind the head string, the ball nearest the head string may be spotted at the request of the incoming player. 2.1 All fifteen balls are tightly racked in no particular required order in a standard triangle with the apex ball placed as nearly as possible on the foot spot. 9.2 Any penalty balls owed by the shooter, or balls pocketed in a neutral pocket, are to be spotted at the end of the shooter’s inning. 68% Upvoted. Safety play There is no option to ?call a safety' in One Pocket; if a player legally scores a ball into their own pocket they must shoot again, unless the game is over. 13010 NE David Circle, Suite D | Portland, OR 97230. We promise to never give your email to a 3rd party. I haven’t been able to find many references to it online so here are the rules as I know them and some tips on how to play. 6.4 If the offending player has no balls to spot, then they will owe one for each such scratch, which must be repaid by spotting at the end of the first inning or innings in which they score. In the event that a player accidentally moves a ball, the opponent may elect to have the disturbed ball remain in its … 9-Ball Rules. The game may be handicapped either by agreement between players or as designated by a tournament director. Simplified one pocket rules. Products & Services. How to play One-Pocket. If the cue ball becomes wedged between an object ball and the cushion and frozen to both, then legal shot requirements must be met by pocketing the frozen ball, or by contacting either another ball or another cushion enroute to a legal shot. You win the game if you score eight balls before your opponent does. Sinking the ball is one point and then re-rack and play again. If you appreciate the free resources , please consider making a one … 12.1 Unless a referee is assigned, players shall be responsible for refereeing their own match. Compte et listes Identifiez-vous Compte et listes Retours et Commandes. If a player pockets an object ball in a pocket other than those at the top of the table, they lose their turn and that object ball is respotted, The player may choose to shoot any object ball. In the event that a player accidentally moves a ball, the opponent may elect to have the disturbed ball remain in its new position or be restored to its original position. The three fouls rule is often waived in after hours situations by agreement between the players. Specialized jump cues are not permitted in One Pocket. The rules of solo pool are the same as 8-ball, unless of course you are playing 9-ball. Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply. Thus the first shot to the wrong pocket in a given inning is the shooter’s responsibility, and the shooter’s opponent is entitled to any balls pocketed on that first stroke. 2. It is recommended that players check with their opponent, the ‘house man’ or the tournament director prior to an important match to come to agreement on whether specialized jump cues shall be permitted or not. The break. 10.2 If the shooting player disturbs only one of the remaining balls on the table under their own mistaken assumption that the game is over, play continues under the terms of rule 6.1. Players may play safe to the same rail as many times as they wish, as long as either the cue ball or at least one object ball is driven to a cushion after the cue ball contacts an object ball. Rules to play One Pocket Pool: Amazon.fr: Appstore pour Android. In subsequent games, whoever breaks is free to change their pocket selection on their own break. An additional coin is placed to represent each additional scratch without a scored ball to spot. The break 2.1 All fifteen balls are tightly racked in no particular required order in a standard triangle with the apex ball placed as nearly as possible on the foot spot. The game of One Pocket is played with a cue ball and fifteen object balls, Here are some basic rules for One Pocket pool. At no other time in One Pocket are balls spotted during any shooter’s ongoing inning. One Pocket is a unique game in which only two of the six pockets are employed for legal scoring. One-Pocket . 1. OnePocket.org would like to acknowledge the Billiard Congress of America for their basic One Pocket rules, and Grady Mathews, for his “Grady’s rules” wherever their influence appears in these expanded rules. Official One Pocket Rules 1. Standard set of object balls 1-15, plus cue ball. On break whichever color, such as stripes, goes into a pocket first will be the color of your first shot. One Pocket is considered to be one of the most challenging games in the world of cue sports. All owed balls must be repaid before any pocketed balls count towards a player's game score. Continuing play. You score by pocketing object balls in your designated pocket. report . Game Rules. As long as a legal stroke is employed from behind the head string on the break, the incoming player must play the balls where they lie – there are no re-racks for a pocket scratch or failure to contact a cushion or pocket a ball on the break. If you fail to make a legal break (no ball is pocketed), then your opponent may decide to shoot the balls as they rest on the table after the break, or the opponent may choose to rebreak. If the cue ball is scratched, it is a foul, and the cue ball must be spotted. Great Defense, 9-ball. Traditionally opponents rack the balls for the breaker, with the breaker having option to inspect the rack and ask for a re-rack if they are not satisfied with the quality of the rack. Official BCA One Pocket Rules Page 2 6.4 Continued Typically, any owed scratches are indicated by placement of a small coin on the rail top adjacent to the offending player's pocket. Also, any balls pocketed in the opponent’s pocket on a stroke that ends in either a pocket scratch or with the cue ball off the table are not to be counted for the opponent, and are to be immediately spotted. On the break, the cue ball may contact either a cushion or any ball in the rack first, but in either case, after contacting at least one ball, an object ball must be pocketed, or the cue ball or at least one object ball must contact a rail, otherwise it is a one foul penalty. The relevant passage from the rules on OnePocket.org (see post #4 above): 9.2 Any penalty balls owed by the shooter, or balls pocketed in a neutral pocket, are to be spotted at the end of the shooter’s inning. However, on a stroke when any other foul is committed (such as a push shot, double-hit or illegal ball contact), any balls scored into the opponent's pocket are to stay down and be counted for the opponent. If two or more balls are equally close to the head string, the highest numbered ball would be spotted. In the event that the line below the foot spot is full and the bottom rail interferes with a spotted ball then balls are to be spotted on the same line, but above the foot spot. 2.2 The opening break begins with ball in hand behind the head string. Please note that with One Pocket's long tradition of after hours play, many other creative variations in handicapping have been invented over the years. While it is perfectly legal to pocket a ball in a neutral pocket or in the opponent's pocket, doing so does not entitle the shooter to continue their inning, unless on the same stroke they legally pocket a ball into their own pocket. However, if the shooting player disturbs two or more of the remaining balls in play on their own mistaken assumption that the game is over, then it is the shooting player that forfeits the game. There is no requirement to … OBJECT OF THE GAME. However, if the acting official rules that a player has used an illegal technique to direct the cue ball or any object balls to a more desirable location, then the incoming player has the option of either playing the balls where they lie, or requesting the official to restore all such moved balls to their location prior to the illegal maneuver. (An illegal pocket is any pocket other than one of the foot pockets). If there are no more balls on the table and a player's inning is still alive then any balls in illegal pockets will be spotted so the player can continue his inning. However, if a player runs off all the balls on the table without reaching a winning score, then all such balls are spotted immediately (all at once, not one ball at a time), and the shooter … An additional coin is placed to represent each additional scratch without a scored ball to spot. A point is made when a player makes any object ball into the pocket where the first ball was pocketed. 9.1 Balls are to be spotted on the foot spot, or in a direct line below the foot spot, and tightly frozen to other object balls that fall in or interfere with that line. One-pocket is a pool game. In a handicap situation when one player or team is awarded the break in every game, unless otherwise agreed, they should break towards alternate pockets on alternate breaks. Instruction: Learn to play One-Pocket **For beginners** / 2019 - YouTube. RULES OF PLAY. Following any other foul, the cue ball is played where it lies. 6.3 Following either a pocket scratch or the cue ball jumping the table, the incoming player has cue ball in hand behind the head string. The winner is the first to score 8 points. If no official is available to restore disturbed balls, then the players must come to agreement on satisfactory replacement of the disturbed balls prior to continuing play. 6.5 Driving either the cue ball or an object ball off the table is a foul, whenever either comes to rest off the playing surface, or comes in contact with anything other than the table itself while airborne. However if the cue ball interferes, the spotted ball is to be placed on that line close to, but not quite frozen to the cue ball. Copyright © 2004 - 2021 OnePocket.org. One Pocket is a game for two players or two teams, where each player or team can only score into one of the two corner pockets on the foot end of the table, while the other player or team can only score into the other corner pocket at the foot end of the table. Please note that playing ‘snooze you lose’ is the rare exception in house rules; it is by no means the standard rule, and it should only be accepted when it is clearly and mutually agreed on by both players before play begins. For games that follow, the break alternates back and forth between the players, regardless of who wins each game. This page contains references to some material that is copyrighted by the Billiard Congress of America. Prime Panier. 6.1 Unless otherwise announced by the tournament director, One Pocket is played according to the World General Rules 1.16.1, ‘cue ball fouls only’. All owed balls must be repaid before any pocketed balls count towards a player’s game score. In straight pool, every shot requires a nomination for both the ball and pocket being potted. 1 Once the download starts return to your home screen, tap the menu button followed by Settings. 2.2 The opening break begins with ball in hand behind the head string. There is no option to ‘call a safety’ in One Pocket; if a player legally scores a ball into their own pocket they must shoot again, unless the game is over. Each player has one of the bottom corner pockets that they must make the ball in, just like one pocket, but there is only 1 object ball on the table. Behind the line? On the break, the cue ball may contact either a cushion or any ball in the rack first, but in either case, after contacting at least one ball, an object ball must be pocketed, or the cue ball or at least one object ball must contact a rail, otherwise it is a one foul penalty. Bonjour, Identifiez-vous. Any balls pocketed either accidentally or intentionally into the opponent’s pocket are counted for the opponent, unless on the same stroke, either the cue ball pocket scratches or jumps off the table. See also: one-pocket game resource page. For games that follow, the break alternates back and... 3. One Pocket should be played according to the General Rules of Pocket Billiards unless explicitly noted otherwise in this specific One Pocket rule set.. share. In practice, forgotten balls may be spotted at any time after they are remembered, as long as both players agree on the timing; if either player objects to an earlier spotting, then rule 9.4 should be followed. Typically, any owed scratches are indicated by placement of a small coin on the rail top adjacent to the offending player’s pocket. THE RACK. Standard ?frozen ball' rules apply to safety play. The game of One Pocket is played with a cue ball and fifteen object balls, numbered 1 through 15, using only the two pockets at the foot of the table for scoring (target pockets). Thursday 8Ball . However, a ball shot into the wrong pocket does not entitle the shooter to continue their inning, unless on the same stroke they legitimately score into their own pocket as well. Any ball may be played and need not be called. Failure to do so is a foul. The player can pocket the first 14 balls, but before he can continue his turn by shooting at the 15th (and last remaining) ball on the table, the 14 pocketed balls are racked as before, except with the apex space vacant. ‘Racking your own’ is recommended at all times, to reduce racking complaints. For games that follow, the break alternates back and forth between the players, regardless of who wins each game. 11.2 In the event that a player shooting into the wrong pocket is permitted to continue the same inning at the table (beyond what is entitled by legally pocketing a ball in their own pocket) by their opponent’s or the referee’s failure to notify them of their error, such failure of notification does not legitimize any additional balls pocketed in that inning, whether pocketed in the shooter’s pocket or their opponent’s pocket. Continuing play 3.1 A player's inning continues only as long they pocket a ball or balls in their own pocket on a legal stroke. 9-Ball Team Scores. Any ball can count in your pocket? A ball legally pocketed in the wrong pocket counts for the player who legitimately has that pocket, regardless of who shot the ball. 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