Final Sin Secret #1. Take out the Chaingunners on the ledge above and then go through the passage in the south west. Final Doom brings together two standalone episodes, TNT: Evilution and Plutonia Experiment. Level Entry Complete any Level in any difficulty in singleplayer. Proceed forward, and some chaingunners will appear behind you. The only essential steps you need to do now are to open the blue door (and the second door in the blue room) and to step over the exit portal to finish the level. "Early and unused DOOM 64 Level Designs. 04, CAGED: 4 Secrets Back to top. After players lower the blue skull key pedestal two chaingunners traps will open. Hit it to access a small cross-shaped cache containing a, In the room full of crates to the south-east of the starting area is an. They set up a base on one of the moons of Jupiter, with a solid detachment of space marines for protection. It is based on the PC version of MAP01: Congo from The Plutonia Experiment (originally designed by Milo Casali), with changes to accommodate the PlayStation's memory limitations and add enhancements such as colored lighting. 02, WELL OF SOULS: 0 Secrets Back to top. Each of them comes with 30 regular levels and 2 secret levels. Go forward, and kill the revenant that comes up. Go to the room with the wall that has a demon face on it. Now get through the four-way intersection and the upper room back to the central area and take the vined corridor to the right (north west). A revenant (thing 149) in the switch room which opens the red key room. Computer textures are replaced with grey screens. Stuck on the Arch-Vile Lift, as a result of bug #1. Fight the one or two cacodemons (skill-sensitive). Level Entry Complete any Level in any difficulty in singleplayer. At the starting point of the level, take either side doors and ascend to the rooms on the upper floor. Congo. Go back up the stairs, and into the hallway that should be in front of you. In the upper room, take the only door to find a four-way intersection. There are 29 secrets and collectibles to pick up in this mission. Go left, hit the switch in the room, and head back out. THE BIG GUN Find a BFG in singleplayer. Blue key This is my updated playthrough of TNT Evilution, that overrides the previous one. Now, kill the rest of the shotgun guys and return to the starting position via the any staircase (either the one you have used or the other unused one). Head back down and go through the corridor to the east to a circular hub. The revenant guarding the bridge leading to the red skull key is hidden behind a column that lowers, rather than rising up from below. Be careful. In TNT: Evilution the UAC once again are intent on developing and experimenting with dimensional gateway technology. From the Start head up either one of the stairways to the top walkway and take out the Shotgun Guys. PC Final Doom Plutonia level 01, CONGO: 1 Secret FPV / Map / Keys / Teleports / Exit / Secrets Previous level / Next level / Show all levels One revenant (thing 147) waiting in the alcove before the crate room door. 05, GHOST TOWN: 1 Secret Back to top. Final Doom is a sci-fi horror first-person shooter developed by TeamTNT (under contract by id) and published by GT Interactive for the PC on June 17, 1996.. A standalone expansion to Doom II: Hell on Earth, Final Doom contains two 32-level episodes (TNT: Evilution and The Plutonia Experiment) that are considered to be the most difficult out of all official level sets. Outside of unofficial secret, facing the megaarmor. or higher. You also can find secret #1 now. MAP25: Congo is the twenty-fifth map of PlayStation Final Doom and is the first level of the Plutonia episode. Press use on the small gray crates to lower them, so you could climb over the crates and get the weapon. When you jump across the two buildings, go to the left side once you reach the other side. When it is killed take the room to the left (north). To get the rocket launcher return to the central area and go into the large mud hall to the right (south). The super shotgun, which had suffered severely from the down-scaling needed for the prior game, was redrawn for the American and European versions of this game, giving it a "sle… Three imps appear in the outdoor area ahead of you at the start of the level. The cross-shaped bridge in the north-east of the map is wider. Kill the revenant with your rocket launcher, then carefully destroy each chaingunner (sheltering behind the entrance wall). Take them out, and open the other door in the room to the red key. You can practice a trick of being sheltered from the chaingunners attack before entering the cargo room with the super shotgun. Go back into the courtyard, and kill the arch-vile on top of the pillar. Several revenants in the level are marked to appear on Deathmatch only and hence will never spawn as there is no way to enable monsters in this multiplay mode: Shotgun guys overlooking the starting area, Battling revenants in the southern-most room, Chaingunners in the tunnel leading to the exit. Gzdoom fixes Bug #2, now allowing for 100% Items. Reward: Extra Life. https://doom.fandom.com/wiki/MAP01:_Congo_(The_Plutonia_Experiment)?oldid=138622. (Have played all Doom editions and more.) Entering the room opens a trap with a revenant ahead and notifies about two chaingunners on either side. Hit it, grab the goods, and get out and go through the long hallway into a courtyard. Entering the room opens a trap with a revenant ahead and notifies about two chaingunners on either side. Maps are stored in a different ROM file format instead of in WADfiles, and use a different custom compression algorithm. To get super shotgun sharply turn right making a bend, so you will find a vined-wall corridor. Open the door to the next area. Proceed forward, and some chaingunners will appear behind you. The hallway they came out of is a lift, and you can ride it up for some shells. Changes for the PlayStation port were authored by Tim Heydelaar. This can rarely result in the revenant getting stuck inside the crate, making 100% kills impossible. This was probably done to complement the. Go left (north), hit the switch in the room, and head back out. [1] It uses the music track "Slow Demonic Pulse". 100% Level Complete a Level with 100% Kills, Items and Secrets in singleplayer. Final Sin Secret #2. The burning barrels in the red skull key room are replaced with red torches. You will be out in the open and fired at by all sides so be fast, and be ready when you approach it because it will automatically open, revealing chaingunners in your face. Drop into the sludge beneath the alcove and lower it like a lift to access the box of shells. Complete the Final DOOM: Plutonia Experiment single player campaign on "I'm Too Young to Die!" There are no items in the map, making it show 0% items were found, some ports ignore this completely. You will be on a walkway that leads off to three different paths. Behind the pillar is a switch. The book covers both episodes of Final Doom (TNT: Evilution and the The Plutonia Experiment) and although not an official authorized guide, has the distinction of being the only strategy guide published for Final Doom. Entering the area opens two traps with chaingunners behind you. Additionally, you can take both staircases to find stimpacks. You can start the level by obtaining the shotgun from killed shotgun guys. Go into the last hallway you haven't been to, and you will be in a room with a pillar in the middle, and imps to the left and right on raised platforms. Go inside, climb the stairs, and run up the stone stairs to the southern building. They set up a base on Io, one of the moons of Jupiter, with a solid detachment of space marines for protection. Fight the other chaingunners in the opened traps before you take the blue skull key. (Different Doom/Doom II game versions display this score as "SECRET" or "SECRETS".) In the room, kill an imp, take items and flip the switch to access the west room in the four-way intersection. The face is a switch. The mud does not hurt but if you fall down use the teleporter to get back. MAP01: Congo (MAP25 in PSX) is the first map of The Plutonia Experiment. There's half of a lion-face on one of the walls in the new room; open it to reveal a teleporter t… Kill them, then go through the red door. Level Entry Complete any Level in any difficulty in singleplayer. o Other computer-based editions of the PC/Macintosh Doom/Doom II games exist, however they are identical in most aspects to the original PC/Mac games, and so are generally not addressed in this document. To the right of you is a hallway and another room leading off the courtyard. Go through either door, up the stairs, and clean out the sergeants at the top. I started playing Final Doom somewhere in the 90's. It was released for MS-DOS and Macintosh computers, as well as for the PlayStation, although the latter featured a selection of levels from Final Doom and from Master Levels for Doom II. A player can also be trapped on top of the crate, forcing them to restart the level or wait to die (as the top of the crate is a damaging floor). Destroy the wall, climb the shelves, and go through the ventilation shaft for the secret. Best way to survive this is to open the door from the library, run up the stairs, hit the first bleacher and run backwards back out of the room just before the door closes. Kill the chaingunners and mancubi you see, then go through the blue door. Unless you want them skip the two paragraphs. (Different Doom/Doom II game versions display this score as "SECRET" or "SECRETS".) 24, QUARRY: 3 Secrets Back to top. You may drop here down to the ground to then lower the lift to get the chainguns and a medikit (optional). or higher. PC Final Doom Plutonia level 01, CONGO: Exit portal FPV / Map / Keys / Teleports / Exit / Secrets Previous level / Next level / Show all levels Go to the hallway, and at the end a door will open behind you, revealing some chaingunners and a medikit. The large crate that lowers when you collect the super shotgun in the crate room (revealing a revenant) can only be lowered twice. Go into the east room, which is red. Open the red door and flip the switch in the room to make the blue key accessible. In the next area you can access the optional areas where a super shotgun and a rocket launcher are hidden. Level Entry Complete any Level in any difficulty in singleplayer. 25, BARON'S DEN: 4 Secrets Back to top. Go back in and grab the rocket launcher and rockets that was in the rooms the revenants came out of, and go back to the courtyard. This level contains the following numbers of things per skill level: The rocket launcher room in the south of the level is very reminiscent of the yellow keycard room in MAP10: Containment Area, where a rocket launcher can also be found. Now when you are equipped (or not) with five weapons in total, take the staircase up in the north side of the area (you may visit the second vined corridor to the north west but there is no any interest without the blue key yet). Complete the Final DOOM: Plutonia Experiment single player campaign on "I'm Too Young to Die!" The marines do their job well: when the first experimental gateway is opened they annihilate the forces of Hell. However, beware of a revenant hiding inside the opened crate behind you. This time, take the narrow corridor to the south, instead of the door. Anything that came through the gateway was immediately destroyed by the marines, and so rese… Hit the switch, grab the medikit, and run back out, killing the revenants that follow. 1. Final Doom. Official secret areas in PC Final Doom TNT Evilution. Walkthrough for MAP01 of Final Doom: The Plutonia Experiment - Congo. Official secret areas in PC Final Doom Plutonia Experiment Click any map image to zoom in Jump to level: ... DoomMaps index / DoomHelp page / ClassicDOOM home page 01, CONGO: 1 Secret Back to top. Final Doom - The Plutonia Experiment (100%) Ultra-Violence Walkthrough By spidermastermind100 and 2 collaborators A playthrough of The Plutonia Experiment on the Ultra-Violence difficulty. Anything that came through the gateway was immediately destroyed by the marines, and so research … Take the red skull key and other items. The guides that I used for these aforementioned games were awesome since the maps were well illustrated, they told you step by step what to do, what to watch for, secrets everything. Kill the other enemies through the window or go ahead into the corridor where you can also kill them. Now get back to the central area. In TNT: Evilution the UAC once again are intent on developing and experimenting with dimensional gateway technology. 100% Level Complete a Level with 100% Kills, Items and Secrets in singleplayer. Mash them and grab the key, then exit. Before shooting the shotgun guys who are turned back to you wait until they are being shot by the other shotgun guys inside the other windows causing an infight between them all. However, Nekravol is split into two parts. The blue key will be observable. However, the same tag is accidentally applied to one of the torch niches in the staircase alcove in the central area, which will be lowered by eight units into the floor. Walk on the bridge and prepare for a chaingunner behind you and another revenant behind the column which lowers when you approach it. You can then take your time taking out each of the chaingunners. Inside you will see a chaingunner and an imp/chaingunner (skill-sensitive). It uses the music track "The Imp's Song" from Doom. For this, open a door on either left or right then walk upstairs. In the room, press the switch to find a stash with a box of shells, blue armor and a backpack (optional). Welcome to IGN's guide to Doom Eternal Final Sin Secrets and Collectibles.. As this is the last mission of the campaign, there is only one secret and collectible for you to find. The west wall of the western room contains a gargoyle switch. THE BIG GUN Find a BFG in singleplayer. Finally, when you have the blue key, go up the stairs back to the upper room. Hit the switch, which lowers the pillar with the blue skull key on it. 26, BALLISTYX: 2 Secrets Back to top. When one or two of the nearby enemies are dead you can take one or two shotguns. Played Doom 2 and 1 in 1994. Overview. Go along the path the revenant came up on, and in the room is a chaingunner on your left and right, and a mancubus that will ride up a lift. Complete the Final DOOM: Plutonia Experiment single player campaign on "I'm Too Young to Die!" Fight them and visit all the four room to find three boxes of rockets and the mentioned weapon, rocket launcher. Now enter the door to discover a crate room. Exit the room, go back through the hallway, and head right into the room leading off the courtyard. Right near the beginning of the level. In the crate room, a revenant (thing 146). Kill them, grab the red skull key, head out, and kill the new baddies that should have just showed up. Complete the Final DOOM: Plutonia Experiment single player campaign on "I'm Too Young to Die!" There will be numerous chaingunners on the right side and one/two/three revenants to the left (skill-sensitive). PlayStation Final Doom: Plutonia / Master Levels / TNT Level 25, CONGO: 1 Secret FPV / Map / Keys / Teleports / Exit / Secrets Previous level / Next level / Return to index The final large room where the floating eye is located is the e… THE BIG GUN Find a BFG in singleplayer. Final Doom is a first-person shooter video game developed by TeamTNT, and Dario and Milo Casali, and was released by id Software and distributed by GT Interactive Software in 1996. Final Doom; Desenvolvedora(s) id Software Publicadora(s) GT Interactive Programador(es) John Carmack Motor: Doom engine Série: Doom Plataforma(s) Microsoft Windows, DOS, PlayStation: Lançamento 31 maio 1996 Gênero(s) jogo de tiro em primeira pessoa Modos de jogo jogo multijogador, jogo eletrónico para um jogador, modo cooperativo Hit the switch, which lowers the pillar with the blue skull key on it. 03, AZTEC: 1 Secret Back to top. Follow it to the end, where you will see a pillar with a switch. Kill the revenant with your rocket launcher, then carefully destroy each chaingunner (sheltering behind the entrance wall). Doom Eternal Final Sin Secret Locations Guide. Kill them and take their chainguns (if the wall traps closes while you are inside open it manually or if you want to open it again to get the wanted items approach the door like you did). RED KEY Fight your way to the south-west of the map and find the building with the pillars outside. All switches use a red/green light on metal wall texture (SW1MET2). 27, MOUNT PAIN: 2 Secrets This box is a lift. The library has a red button that you hit to open the door to a square room with bleachers along each wall, with a invisibility sphere in the middle. Three revenants (things 153, 154 and 155) one in each of the three upper rooms in the start. When you enter this room, a small niche in the room's west side will open revealing an arch-vile, so take … Before dropping from the crates find a box of shells here, then fight the revenant. or higher. You also can find secret #1 now. TNT: Evilution features a mostly new soundtrack while Plutonia Experiment uses the music from Doom and Doom II. Welcome to IGN's guide to Doom Eternal Nekravol Secrets and Collectibles.. Go into the east room, which is red. You begin in a room surrounded by sludge on top of some shells. 100% Level Complete a Level with 100% Kills, Items and Secrets in singleplayer. Go into the last hallway you haven't been to, and you will be in a room with a pillar in the middle, and imps to the left and right on raised platforms. Equipped with the shotgun in the starting position, go straight through the tunnel (east). 6-8 Chaingunners will pop up once you hit the first step of the bleachers. If you manually close the fast door when one or two chaingunners try to shoot you, you will protect yourself easily. ", https://doomwiki.org/w/index.php?title=MAP25:_Congo_(PlayStation_Final_Doom)&oldid=252643, In the four-way intersection, when you approach the red skull key room an alcove with cacodemons will open. Kill them, grab the red skull key, head out, and kill the new baddies that should have just showed up. Follow the hallway, and come out onto the platform with the Mancubi, then step on the exit pad. The switch also revealed two chaingunners, so use your fist to get them to come out. (. Four revenants (things 142-145) in the south room between the center and rocket launcher room. Ride it up, grab the super shotgun, and kill the arch-vile that appears. Now leave the room via the door. Kill the two enemies and go to the left. Kill them, then go through the red door. Go along the path the revenant came up on (east), and in the room is a commando on your left and right, and a mancubus that will ride up a lift. Go through the door, clear out the chaingunners, and find the box that looks slightly different from the others. Approaching the skull switch here opens a room back on the lower floor. Take your favorite fandoms with you and never miss a beat. Team TNT developed the levels for TNT: Evilution and it was going to be released as a free fan pack until id Software purchased the rights to the levels and released them as the first half of Final Doom. Open the wall to the east for Blue Armor, a Backpack and Shotgun Shells. At the east end of the map is a plus-shaped bridge crossing a pit of brown sludge. Press it to open the four doors in the previous room. It is possible to bypass any keys by simply straferunning from the ledge with the blue door to your exit. 100% Level Complete a Level with 100% Kills, Items and Secrets in singleplayer. THE BIG GUN Find a BFG in singleplayer. Drop into the mud pit below that alcove and press use on the vined wall beneath the alcove to lower a lift; inside the alcove you will find a stimpack and a box of shells. Support was added for the PlayStation Mouse, offering a potentially more PC-like control experience than was possible with its predecessor. One revenant (thing 148) in the staircase room to the north of the exit area. Destroy the chaingunners with the rocket launcher, and kill the revenants with the same weapons too. In front of you is a long hallway, with a door to the left and right. Final Doom: Unauthorized Secrets is a strategy guide book by Ian Osborne and published by Prima Publishing as part of their Secrets of the Games series. Prepare to fight with enemies behind these doors which are shotgun guys/chaingunners/revenants (skill-sensitive). Before you open the door turn around and approach the door. Walking along the eastern arm of this bridge causes a wall to open in an alcove in the southwest corner of this room. This may take a few tries however. Go forward and up some stairs, keeping an eye out for baddies, and go through the door. or higher. In the green marble wall at the south end of the level, climb the stairs and make your way left along the narrow corridor in the back of the room. Return there and approach the entrance of the aforementioned room. The marines do their job well: when the first experimental gateway is opened they annihilate the forces of Hell. 100% monsters, items, and secrets on ultra violence with pistol start. For Final DOOM on the PC, GameFAQs has 11 cheat codes and secrets. Official secret areas in PC Final Doom TNT Evilution Click any map image to zoom in ... 23, LUNAR MINING PROJECT: 3 Secrets Back to top. Take the red skull key and other items. In the hall enter the column room where enter the third room with 4 shotgun shells and a single pillar. A trap with two chaingunners will open.
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